Gungame 5.1 (148) with latest OB SPE (ep2) and ES for OB

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Gungame 5.1 (148) with latest OB SPE (ep2) and ES for OB

Postby pl4tinum on Fri May 21, 2010 7:25 pm

Hey Warren,

I am running CSS Beta with mattie_eventscripts_ob_210-281.zip version from Mattie's Forums, with the OB fix (es_ob_patch_210_307.zip). I was just speaking with your_name_here and his ep2 Source Python Extensions are done and on Mattie's site so I got those installed too. Both Eventscripts OB and SPE ep2 are up and running without a hitch.

I grabbed the latest version of GunGame 5.1 (GunGame5_1_448.zip) off of this forum, and it's giving me errors when I try to run it. Here are the errors. Maybe you could steer me in the right direction.

Thanks alot.

pl4t

--- errors below ---

es_load gungame51
Traceback (most recent call last):
File C:\games\pl4tinum\cssbeta\orangebox\cstrike_beta\addons\eventscripts\es.p
y, line 388, in loadModuleAddon
newaddon = __import__(importname)
File C:\games\pl4tinum\cssbeta\orangebox\cstrike_beta\addons\eventscripts\gung
ame51\gungame51.py, line 20, in <module>
from weaponlib import getWeaponList
File C:\games\pl4tinum\cssbeta\orangebox\cstrike_beta\addons\eventscripts\_lib
s\python\weaponlib.py, line 10, in <module>
gamename = es.getGameName()
AttributeError: 'module' object has no attribute 'getGameName'
Could not open script for addons/eventscripts/gungame51/es_gungame51.txt
Error source (console): (no script)
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Postby Warren on Fri May 21, 2010 8:30 pm

The version of EventScripts you are running is not completely functional on the Counter-Strike: Source Beta. As I said in the other post regarding this:

Warren wrote:We will need to wait for a new EventScripts and Source Python Extensions release before the public can try it out, but as far as GunGame5.1 goes, I have already made the required changes for it to run on the OrangeBox engine.
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PostThis post was deleted by pl4tinum on Fri May 21, 2010 8:46 pm.
Reason: Nevermind...

Postby pl4tinum on Fri May 21, 2010 8:47 pm

Do you have a modified version of Eventscripts that I can get from you to use with SPE and Gungame 5.1 on CSS Beta?
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Postby Warren on Fri May 21, 2010 8:58 pm

I have tested a modified version of EventScripts which I received from the ES dev team, but you'll have to ask them about that. If I had to guess, I'd assume they will only give it out to the public in the form of a new release, but I'm not sure.
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Postby pl4tinum on Fri May 21, 2010 9:01 pm

That's a shame, I'd really like to test this out and see how it runs. Are you running your tested server on css-beta with gg5.1 publicly and if so what's the IP so I can check it out? If you have a change of heart, send me a PM :) hehe . Thanks
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Postby Warren on Fri May 21, 2010 9:09 pm

I am not running a public Counter-Strike: Source Beta server.

And as far as my ability to share the test version, that is up to the ES dev team, not me.
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Postby nad on Sat May 22, 2010 6:55 pm

I would just wait guys, I tried that modified es too and it is very unstable
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Postby pl4tinum on Mon May 24, 2010 2:40 pm

Sucks... there are a few servers running Gungame on CSS Beta right now without issues.
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Postby pl4tinum on Wed Jun 23, 2010 9:29 pm

I just updated to the new version of CSS (basically the beta gone live).

Can you point me in the right direction for getting my server up on 5.1?

Nobody is even talking about this, it's mind boggling.
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Re:

Postby Warren on Wed Jun 23, 2010 9:55 pm

I'm going to quote myself again from above:

Warren wrote:We will need to wait for a new EventScripts and Source Python Extensions release before the public can try it out, but as far as GunGame5.1 goes, I have already made the required changes for it to run on the OrangeBox engine.


Take note of the bold line above ^. I believe SPE has been released for the Orange Box engine, but EventScripts has not. Since GunGame was functional with the early testing I did on a windows beta server, the only piece missing is an EventScripts update.
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Re: Gungame 5.1 (148) with latest OB SPE (ep2) and ES for OB

Postby nad on Wed Jun 23, 2010 10:04 pm

ya spe has been released, now were just waiting on mattie...

edit: i was wrong were still waiting on both
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Postby satoon101 on Thu Jun 24, 2010 1:51 am

You can always try this, but use at your own risk.

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Re: Gungame 5.1 (148) with latest OB SPE (ep2) and ES for OB

Postby disconnect on Thu Jun 24, 2010 2:02 am

I already tried, ES seems to load fine, but when i toss gungame in to the mix, it crashes instantly.
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Postby satoon101 on Thu Jun 24, 2010 2:21 am

You mean it crashes on load of GunGame, or it crashes during the beginning of GunGame? I believe the issue is that es.usermsg() is crashing for ES-OB (has for a few months now). Hopefully we get a fix for that soon. Again, I did say use at your own risk. I'm still downloading the update (for server and client), so I'm unable to test currently.

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Postby disconnect on Thu Jun 24, 2010 2:32 am

The server would crash while loading all of the gungame addons, as far as I could tell.
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Postby nad on Thu Jun 24, 2010 3:04 am

^ thats what mine does, cant wait to try gungame on the orange box
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Postby emopandas on Thu Jun 24, 2010 11:09 am

i have gotten as far as gungame loading BUT AFTER IT LOADS says round restarting it crashes :( any fix for this yet i see other server running gungame allready
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Postby pl4tinum on Thu Jun 24, 2010 2:15 pm

My gungame server crashes as soon as a player spawns on a round start. I'm good until that point.
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Re: Gungame 5.1 (148) with latest OB SPE (ep2) and ES for OB

Postby nad on Thu Jun 24, 2010 3:54 pm

well at least you can get a dev version of sourcemod, too bad eventscripts doesnt have a fixed version out yet..
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